Greetings, ladies and gentlemen. Back in 2011 I had a lot of ideas for how Cyan could improve Uru. To that end, I traveled to Cyan Worlds headquarters in February of this year to cut a deal. I am happy to announce that, after long negotiations, I have been given the rights to Uru Live. Let me take a moment to go over the changes which will be going in effect in the coming weeks and months as my team and I work to convert Uru Live into the bustling economic powerhouse it was meant to be.
The first change is to the name. We are rebranding the game “Whil’s Quest™” to fit with the content updates we have planned. Those updates include a complete reboot of the Uru storyline and a shift in the game’s core mechanics. The game will now be a primarily single-player experience with optional multiplayer servers. The player will take on the role of Whiller McWhillington Esq. III Jr.™ who finds the ancient city of D’ni following the trail of his father, Whiller McWhillington Esq. III Sr.™. Players will enjoy hours of repeatable gameplay and unique custom content on a large-scale sustainable recycling program complete with reticulating splines, updated localization files, and 20% less Herobrine than Minecraft.
Speaking of Minecraft, fans of the popular sandbox game will be pleased to know that Whil’s Quest™ will be rendered entirely out of cubes and will come with a fully-featured crafting and resource-gathering system.
On the topic of resources, this new version of Uru Live will launch with a much-asked for feature: player currency. Single and multi-player experiences will reward players with currency for completing activities such as: quick-time events, block stacking, D’ni tax filing (it’s all in base 5!), mowing your Relto’s lawn, in-game drug-smuggling missions, playing a game of Bastion, listening to old D’ni YouTube fads, quick-time events, posting to the official forums, making a sammich, and quick-time events. Players can use these “Whilbucks™” to purchase additional costumes and hats for their character, purchase season passes to additional levels, purchase the solution to any puzzle in the game, unlock better weapons and armor, purchase hats for their character, trade for useful items such as health, mana, and stamina potions with other players, and unlock the ability to actually play the new SimCity.
As for the online component, the game will be available on a wide range of platforms and will feature mini-games which players can use to accrue currency. The game will be primarily web-based with the new flash-based game engine. New ports will be coming out for Android phones, the PSP, the original GameBoy, and Java.
Now, with all that good news there must come some bad. First off, obviously the plans for open source are cancelled for the foreseeable future. We will try and get a modding API out sometime in the next decade, depending on whether or not I feel like it. Another piece of bad news is that I am afraid in the corporate streamlining that many of Cyan’s employees had to be let go. Rand Miller, who of course started the company, has been given a very nice severance package including free parking in the lot next door, an early beta of Whil’s Quest™, as well as 1500 Whilbucks™. RAWA was let go, but we have yet to be able to find him. If you’re out there, Richard, we’ve got some nice parting gifts to give you, buddy, come on out. We’re pretty sure that’s you in the ducts. We’re honestly surprised you got up there.
So I hope this has given you a window into the plans my team and I have for the future development of Uru Live aka Whil’s Quest™. I look forward to working with some of you and I look forward to playing with all of you. Remember: Where there’s a Whil, there’s a way.™