Hollow Earth

The Only Game: Perceptions and DotA2


I like to think that I have a diverse taste in games. True, when I started, I focused primarily on the Myst franchise. However, after getting introduced to the Orange Box I opened my gaming life into things like FPS games and the like. Now I have a large backlog of games and several games that I play consistently and routinely. They span everything from Kerbal Space Program to Skyrim to Toki Tori and onwards.

But one game that hasn’t featured in my games up until lately was a little game named “DotA2”. I played the game some years back. I played a few games and hated my whole experience. Every game I’d get stomped and my team would votekick me out. That event was particularly clear, in all the games my team would be crushed or, more often, I would be kicked at the start of the match The game was horrible, and I couldn’t handle that toxic of a community. So I left it sit, and even uninstalled it recently to free up space.

Except none of that was true.

I recently got interested in DotA2 again, thanks in part to the video Free to Play, which follows the teams of the 2011 International DotA2 tournament, and of course the International, a professional DotA2 competition, that was held this year. So I reinstalled it. Upon launching it again, I was greeted with my total games played: 1. My total playtime was 54 minutes, enough for one, maybe two quick games. My memories of those dozens of horrible experiences were the result of my perception of a single, horrible experience. Playing more, the game has been very fun. I think about this in regards to expectations and perceptions. While a company or group can manage perceptions to a point, isolated events can ruin a game for the player. No real point to this post, just something that struck me.

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Filed under: Learning from Others, , ,

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All posts are my opinion only and do not necessarily reflect the opinions of others.
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