Hollow Earth

The Guilds Part 1: The Guild of Messengers

The existing organizations were working in areas the guilds would be working in was a fairly large concern regarding their return. It was even said by Greydragon that it might be possible for existing groups to come under the “umbrella” of the Guild. Now, I doubt that would/will work.

The massive understructure suggested to fairly disperse news to the orgs is the main issue. The ideas now seem to center around “how can we get the news to the orgs so they stay around”. In my opinion, this is the wrong way to go. The Guild’s job is to spread news around the cavern, not to the existing orgs. I have great respect and admiration of the organizations that have worked so hard over the years to spread news and entertainment through the game. However it is time, in my opinion, for them to think of the entire community and not simply their shows. I am NOT saying they are mean or evil for thinking like this, simply that the job required of the Messengers should not be hindered because these organizations need to get the information first (to stay alive above the all-consuming guild).

My dream would be one of two things:

A guild spreading news through the game by itself. Organizations would get their news either from their own sources or from the Guild and would survive on the quality of their reporting.


A guild spreading news through the game by itself. Organizations would not exist with the possible exception of future freelancers who would go by the idea above this one.

Either direction, the members of these orgs should be a part of the Guild. That’s a no-brainer. That doesn’t mean there must be structures to spread news to the orgs, though. Considering org members would be part of the guild, how long do you really think news will take to reach them?

As for leadership, my dream would be to see people elected by the entire Guild into roles of Guildmasters and Grand Masters, with five layers of Guildsmen promoted by the quality and speed of their work by the Grand Master and Guildmasters. But these structures will come later, and likely from Cyan.

As for the orgs “reforming” inside the Guilds and railroading votes a certain way. In my opinion there are two possibilities here. If a majority of people, regardless of org-affiliation, decide to vote one way or another, this is majority rule and there should be no problem with that. If coercion is used to induce that majority, then there is a simple solution. Coercion equals harassment and should be dealt with as such. If it occurs, Guild members should deal with the person through the existing ResEng system. Votes should also be secret ballot so coercion would have a lessened impact (if any).

The important thing, in my opinion, is to make the people that are interested united. To have the people, the “guild shell” ready now for whatever rules Cyan implements later. It is important now to have, not a system but a community. This goes for any of the guilds, as always.

Filed under: The Guilds, ,

The Guilds Part 1: The Guild of Maintainers

The Maintainers would come after Writers in terms of those guilds to be built that are closest to that goal, and are most promising. But, like the other Guilds, Maintainers has its own odd challenge.

Maintainers would like to get together, it seems, but doesn’t. The group seems fractured. A website here, talk on the AoG forums (which I have to say are absolutely awesome… no, no bias here… what do you mean? :P) but nothing that is united. There is no Guild of Maintainers site that all Maintainers use to discuss outside the game. There’s a site, but not many see it and there’s no forum outside the topic in the MOUL forum.

They have the right idea, though. They are quite open about their inclusiveness and, at least from what I’ve seen on the AoG forums (and their awesomeness), they are honest and dedicated to seeing the project come back. Their fragmentation here hurts them as it seems hard to figure out what the “real” Maintainers are and so it seems confusing (at least to me trying to come at it from a newbie’s point of view).

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The Guilds Part 1: The Guild of Writers

Before I begin this, it should be noted that I belong to the Guild of Writers. That said, I know little more than beans about the group, and a couple members. So it’s not as if my ages are going to get an instant approval because of this. :P

The Writers, out of the three guilds that aren’t fully formed, are the most together. The most united. Which strikes me as odd, and yet it’s also an amazing role model for the other guilds to live up to. The Writers were the most prestigious guild in D’ni times and they’re now the guild with the most reason to be arrogant and proud and exclusive and disunited
and yet they aren’t. They would have the most power at the end of this (making the ages two other guilds rely upon) and yet they are humble and welcome anyone, openly… and yet they are united for the simple purpose of being a guild and bringing fan ages at last to the rest of the community. Why is this? And, more importantly, why aren’t the Maintainers or Messengers taking cues from the momentum this guild is producing?

I see three things. One, they are united. Two, and I can’t remember who said this before me but… they are trying to make a guild, not simply a pre-guild. Three, they are polite.

First the united part. There are/were several age creation groups. Alcugs, Age Writers I think and about two or three others my brain refuses to keep names for… Yes, they were all fairly similar. To my knowledge they had no vast disagreements between the groups. This shouldn’t diminish the impact this unity has. After all, aside from what appears to be a few personal squabbles in Messengers, the various groups there pretty much agree on what their org is for: getting out messages. But that’s for later. The point is, while members of the writers orgs may have their differences, they still band together and refrain from making any structure (aside from who’s the current webmaster and who sets the polls out on the forums). They know, as we all should, that Cyan will do as it wants to as part of its vision for the guilds. It’s possible our structures might be adopted; either because they are good or because that’s what Cyan was going to do anyhow, or both. So they ignore how Ages will be voted on by the Guild to go to the maintainers. They ignore what powers the Guildmaster(s) will have. They ignore how tools will be maintained or organized, etc. because they know that path is uncertain. What they worry about is NOW. Where can people interested chat outside the cavern? What sort of server requirements could we use to host the Ages NOW and perhaps prepare for them THEN? How can we get more people?

Second, they are trying to make a Guild not a Pre-Guild. Now, at first, this sounds extremely problematic and something that might make the group pompous and full of pride. But the terms are a little vague. More properly, they are making a Guild Shell; the core things the guild needs (members, ages, webspace, people to contact for information), NOT a Pre-guild; a committee to make rules and structures. If you remember, these were the two sides (more abstracted) back in 2000. On one hand, we restore the people of D’ni, the culture; on the other we restore the buildings, the structure. On one hand, Catherine writes her dreams; on the other, Atrus writes from structures.

Thirdly, they are polite. At the Writers meetings all were civil. If someone was running around saying the group was a pack of power-hungry dogs, they appear to have been ignored or debated depending on the coherence of their argument. This is a drastic difference from what I experienced at the first Messengers meeting. Though, I have rarely seen such an acidic troll as the one there. One who calls out on the ResEngs who try to calm him down.

The Writers seem to embody, to me, what Dr. Watson talked about in his speech (which I see as quite blatantly both IC and an OOC wake-up call for us to cease our selfishness). They are not bickering among themselves. They are not complaining that things re not going as fast as they wish. They are not choosing to divide themselves. Each Guild has its own unique challenge. This one’s is to keep itself as it is. Peaceful and kind.

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The Guilds Part 1: The Guild of Cartographers

As the admin on the Assembly of Guilds site, I try to keep up to date on Guild happenings and try my best to help each pre-guild become something that might one day become the actual guild. Each guild has its own problems and its own successes. This is sort of a series of posts to get some of my thoughts together on these guilds.

The Cartographers is the guild currently a pre-guild in name only. They’re the only ones who really need nothing from Cyan. They have map-making skills, they have mappable ages, they have a website to put the maps. The oddest thing is that the thing they lack appears to be… drive to do any of that. No one has talked about getting a group together to make ages. No recruiting topics in the forums. They’re the Silent Guild. Retehlyimah. I think they need to get people out there promoting it and asking for volunteers… They could be the first guild to really successfully put out content as they require no Cyan help.

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All posts are my opinion only and do not necessarily reflect the opinions of others.