This past month has been pretty productive for me. I’m always surprised at how quickly I pick this stuff back up. I imagined it would be very hard to get back into Age-making but I remember the hotkeys. Like riding a bicycle. Currently, I have several Age concepts moving along.
Tosholek is in the last phase of getting stuff together. It’s ready for release for Uru:CC, but I’m waiting for now on having a version converted to go up on the Gehn shard before releasing. I’ve fixed a lot of the issues in the previous version. Most importantly, everything is converted into lightmaps or vertex painting, meaning that I have a lot more control over the Age’s lighting now than I did before. Basically, Uru can only handle 8 lights on an object. In the past, I would use a maximum of 8 lights to light an area using the engine’s dynamic lighting. All my Ages do this. Any more than this, and one of the lights stops working. Usually, it’s a big one like the Sun or something. The new system I have uses three sets of lights. The first is a set of lights in a lightgroup that can effect everything. If I have something that’s animated, like the birds in Fens or the kickable in Tosholek, it is told to use JUST that lightgroup to light itself. The second set of lights is my other lights. Things that won’t light other objects in the Age, but can still be used to light the avatar. Finally, the third set of lights are the lightmap lights. I need this because the lights I use to light the avatar or kickables are often too strong to use in making lightmaps– the light it just too bright. So I have a set of lights I use only for lightmapping. I may have more sets of these lightmap lights as I need them. Often, this is used for interiors where I need to have light inside without the object being affected by lights outside.
In other areas, I’ve found an old notebook with a lot of my Age concepts. Its helped me get Tharel’s concept nailed down better as well as given me a number of texts to release as well. I’m planning on reworking the texts at some point as well. A lot of my old stories are like my old Ages: nice, but kind of cringe-worthy. I tried to base them on the King stories, and they sometimes got a little too out there. New stories are going to focus primarily on philosophical texts and historical documents rather than dramatic stories.
In addition, I’ve gotten more historical work done on Ages like Vasrahn as well as preliminary maps. Eder Jonim is the farthest along, ready for more detailed maps. If anyone reading this is able to help, I’d be very interested in hearing from you. I’ve also done… other things. More on that “soon”.