Hollow Earth

2014.09.29 Update

Just a quick heads up, progress has been slow. Lots of other work taking up my time. I did get a chance to look into Tosholek and Fens yesterday, though. Fens is essentially ready as far as I see. I need to write the “Overview” book and fix the Credits book in the new format. The overview book will have descriptions and analyses of all the flora an fauna in the Age. Currently, I’m waiting on sketches to include in this book. Minor bugs remain, but once that’s done, Fens will be PotS complete. As for Tosholek, the bugs persist and there are some elements that I’m not comfortable with that I want to change before I consider it PotS complete. The caustics look too bright and the pedestals need changing, in my opinion.

As it stands, I’m probably going to release these Ages to PotS once they are ready. I wanted to do a synchronized release on both offline and online Uru, but because of formatting changes for journals, the PotS versions will be ready first and it makes little sense to hold them back when the online version still has transfusion problems.

Filed under: Ages, Development, , , ,

Fens Redesign: Part 1

I figured that, while I was redesigning Fens, I should make some posts about the process and why I’m changing things. Basically, going into old Fens makes me cringe in many places. One area is textures. There are two problems with the old textures in Fens. First, they are often low-resolution. Second, they are almost all washed out. Take the grass texture, used at the link-in point and on the tops of the basin walls:

Is so ugly!

Old Fens Grass

The size is alright, but the texture is very flat. It’s made from a picture of relatively sparse grass and weeds and really had little done to it other than making it seamless. Nothing pops in this image and it doesn’t contribute to the Age’s aesthetic. It’s just another green texture in a world of mostly green. Now compare that to the revised moss texture used in the same places:

Is so pretty!

New Fens Moss

The texture retains a mostly greenish hue, but the texture is much more dynamic. Higher saturation and contrast means the texture feels deeper and gives the mesh more depth. The texture is also more friendly to things like normal mapping should I choose to go down that route.

The remaining issues in Fens’ textures come primarily from size. As part of this overhaul/quality pass, almost all textures have been increased. The blue sacks have gone from a 256×256 texture to 512×512. New flora have gotten textures usually in the same range. For other textures, I would like to use mipmaps to make textures fade in as you get closer, like they do in Kadish.

Finally, another issue with textures is simply that they’re bad. In particular, the fantail/sailback plants have a poorly-made texture that should never have been released. This is why I am doing the redesign rather than working on a new Age, because revising this Age will help me better understand the issues that I have and correct them. In the future, I will hopefully keep my textures high quality and high resolution rather than trying to use the smallest texture possible.

Filed under: Ages, Development, ,

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All posts are my opinion only and do not necessarily reflect the opinions of others.